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Showing content with the highest reputation since 08/15/2019 in all areas

  1. 1 point
    I just want to preface by saying, I love this game. It is great fun and has massive potential. Below I've listed some features that I believe would add some more depth to the combat of the game. As of now, I understand that capturing flags in sieges can win the game, but I don't think it's quite enough. I would like to see more objectives in battle. Buildings or assets to destroy that cause enemy units below a certain morale or level threshold to flee the fight or surrender alongside flags/territories to capture. A command bunker or building, some light armor to give vehicles a purpose. Off map assets like precision air strikes, mortars, and surveillance drones would add an interesting dynamic for people who want to go to war with less but more elite infantry. Which would tie in to the objective assets I mentioned above. I.e. Destroy the enemy's armor/command/supplies and they route. Get quests from allies to destroy specific enemy assets without actually sieging the city yourself. That would also make running with smaller, but more expensive units a bigger risk as large infantry units roaming around can cause you serious problems if you find yourself in a field battle and not just attacking a city. Yea you can call in couple of airstrikes and/or mortar bombardments, but that's not going to help when your 28 man special operations platoon is being overrun by 150 armored Marauders with AK's and RPGs. You might kill 100 of them, but now your team is reduced to 12 and 50 more are coming through the valley. Or you might win but it'd cost you so much in nearly irreplaceable men that you'd rather just avoid it. Some stealth would be nice too. I've snuck up on enemies during a gunfight for a flank only to have the entire unit that had no idea I was there all turn and start firing. I think that adding more guns is kind of irrelevant as well. If you have 10-15 guns per class with different purposes, you'd have a more interesting line up than 50 guns that do 70-75 base damage per shot balanced by metrics that just turn into find the gun with the least spread/recoil/bullet drop gun in the game. Some clear city management would be nice too. Do weapons out of my armory get sold? How about storage? Where can I put surplus weapons, armor and equipment? How about partitioning a Minuteman/woman initiative in happy enough cities for defense purposes to bolster your garrison? Vehicles, now I know there's a lot of people who want vehicles and I've seen a lot of dev pushback on these requests. I think vehicles would work best as assets as I outlined above. Additionally, failing that, if you had objectives spread around the map away from the middle, vehicles might see more purpose than to rush them into the middle to use as weapons platforms. Lastly...co-op, I would punch someone for co-op in this game. Let me know what you think!
  2. 1 point
    yea, just wow. have around 180 hours in the game and bought it beginning of '18. you have come a long way and every time i start the game i am more impressed. thank you. i eat pizza... whether that is my favorite food or not, i eat a lot of pizza. i tend to switch between something with a sniper scope, there weren's always binocs:) if i can see it, i can get someone to kill it. i dont really have a favorite faction. i like to keep it diversified. fca to the right, vfa to the left and pozna on overwatch. once again, you all are doing a great job and thanks for all your hard work.
  3. 1 point
    Hi, I just realized this webpage exists, so I had to stop in and say hi. I picked Freeman up right when it first released. It's amazing to see how the game has grown and changed! I really like the game a lot and have had a ton of fun playing it. I also feel that it does sort of capture some of the confusion of multi-factional fighting in the modern world. I'd like to see vehicles come back. From my time spent in Donbass, Ukraine, vehicles play a huge role over there and seem to be used as both defensive strongpoints and to initiate offense or deter incursions. Keep up the great work and if you are ever in Vermont, USA, then I definitely owe you folks a beer. Regards, Andrew
  4. 1 point
    fleshing the world out by giving companions backstories is beautiful. making one a history teacher to give you some historical backdrop, genius.
  5. 1 point
    I was frustrated before with the auto equip because my troops equipped MK14s and not the other higher tier weapons I possessed. It all makes sense now. Totally missed the part where they train to use certain weapons and the damage is improved the higher they are skilled in certain weapons, hence picking the highest damage they can do
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